This is the second part of my 2020 edition, Anime Character 3D Modeling Tutorial, in which we will look at how to create a 3D character from scratch by using ZBrush and Blender 2.83.
In this second part, we will learn everything you need to know about sculpting in Blender 2.83.
Here is the link to my other video in which I talk in detail about transformation in Blender: https://www.youtube.com/watch?v=GJjRWqK1zo8
1:04 Introduction to Sculpting in Blender 2.83
2:13 Objects Overview
4:54 Sculpting Basics
10:13 Symmetry, Re-mesh & Dynamic Topology
15:16 Face Sets
19:51 Blocking Preview in ZBrush
The slides from this presentation are available on Patreon.
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