Beginners Blender 3D: Tutorial 10 – Image Texturing With Eevee in Blender 2.82

In this tutorial, we’re going to look at how to apply image textures using Eevee Render Engine in Blender 2.82, also known as UV mapping.

1. Open Blender and make sure the render engine is set to Eevee (not Cycles)
2. Open the materials tab. Remove the material slot and add a new one
3. Set the surface to ‘Glossy’. Beside the colour, click the circle and choose ‘Image Texture’
4. Find a texture on google images that you will map onto the cube and save it to desktop
5. In the materials tab, click on the image folder icon and select the image you downloaded
6. Change the viewing mode to ‘UV Editing. In Edit mode on the cube, select all faces
7. Click on ‘UV’ dropdown menu and chose ‘UV Unwrap’
8. Change viewing mode to ‘Look Dev’ (textured) or ‘Rendered. You may need to drag left.
9. In the image window, click the image icon and select your image (if not already visible)
10. Press ‘a’ to select all of the unwrapped UV faces, if not already highlighted in yellow
11. Move, scale and position the box so that it covers the desired area of the UV image
12. You will notice the image texture adjusting position, rotation and scale accordingly
13. Go back to default ‘Layout’ mode and change the 3D view to texture view (‘look dev’)
14. In the materials tab, change the ‘roughness’ to 0.3 to reduce the shininess
15. Go back to Object mode and add a plane as a floor and another plane as a background.
16. Check the view in Camera mode (press 0) and adjust the camera in fly/walk mode
17. Add a new texture for the floor in the materials tab and set it to glossy, roughness: 0.7
18. Switch to render view. Duplicate the default light and reposition for good lighting effect.
19. Add a new material to the background image, e.g a sky. Repeat steps 6 – 13 to UV map.
20. Render Image. To save the image, go to Image – ‘save as’ and save a PNG to your desktop
21. Create a simple animation of the cube moving, rotating or scaling up/down over time
22. Add a little camera movement, e.g. a pan or tilt, or moving closer/further away
23. Change render settings (location-desktop, file format-FFmpeg, encoding-H.264, MPEG-4)
24. Render the animation from the Render dropdown menu. Watch your creation with pride!

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