Manually control texel density 100 % in Blender 2.8 Tutorial

Here is Blender tutorial on how you can control texel density using only Blender 2.8 without any third-party plugins. This way always works and you can do this at any time. You just need to create simple 1 by 1 meter plane and apply to it special texture – UV checker grid, which you can generate inside Blemder. Then you can apply material with this grid as a texture to the plane and to any object you want to control your texel density with. All you need, is to scale UVs of your model until checker image maches the same one on the plane.

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