Tutorial: Photorealistic Rendering using HDRI ( Blender 2.80 & Cycles )

In this tutorial I have shared my workflow for photorealistic renders using HDRI images with Blender 2.80 and the Cycles Renderer.

1. Intro (00:00)
2. Create A Simple Scene (00:55)
3. Setup HDRI texture for lighting (02:38)
4. Camera setup (05:49)
5. Color correction (11:22)
6. Render Pass setup (14:29)
7. Compositing with the Backplate image (17:35)

Tutorial file (.blend): https://drive.google.com/drive/folders/1FZmaBgM3BA6h4oj8bBmv4oIpGMn1vqZs?usp=sharing

Resources that helped me figure out this workflow:
Mehlogic color correction post (https://meshlogic.github.io/posts/blender/rendering/nodes-correct-hdri/)
Blender Guru Background Image Tutorial (https://www.blenderguru.com/tutorials/render-onto-photo-background)
BlenderArtist post about HDRI compostiting
(https://blenderartists.org/t/cycles-composite-a-3d-model-into-a-photo-backplate-hdri/570338/4)

Thanks to all of them for the great help.

This is just one of the many ways I have found out to make HDRI renders and should not be taken as a definitive guide.

My Profile:
Artstation: https://www.artstation.com/amadjunaid
website: http://www.pixeladventures.de

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