A common question I see a lot is how to get different levels of bevels on your objects. Of course, doing this destructively is trivial. You just select the edges you want beveled and assign bevels manually. But when working non-destructively, the workflow here is the general approach to achieving different amounts of bevels on your objects.
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Also check out my full course on hard-surface modeling and how to get started with the workflow: https://gumroad.com/l/vOFiv